Gather
25.5% per tickA resource node. Work it or walk past.
- Vote · Each turn
- Gather / Ignore — Per member. Silence = Ignore.
- Rewards
- Materials and Gather XP per unit. Ore also trains its tier's Gatherer knowledge; trees do not.
- See also
- Gatherables →
- The card shows the node, its required Gather level, material remaining and yield per pull. Which nodes appear depends on the zone tier.
- Each member who votes Gather takes one pull and keeps the materials. Gather loot is never split.
- If pulls run short, the highest Gather level goes first; equal levels tie-break at random.
- If material remains and anyone gathered, the node returns next turn. If nobody gathers, it is abandoned.