Patch — July 11, 2026
Market
- Sellers now receive a private message whenever someone buys from one of their listings, including the buyer, item, quantity, and total gold paid
- Partial purchases report how many items remain; buying the final items reports that the listing is sold out
Consumables
- Refilling a slot with the same consumable now adds to the loaded stack instead of replacing it, up to 10 charges
- If a refill would exceed 10 charges, only the space available is loaded and the rest stays in your inventory; a full slot is left unchanged
- Loading a different consumable still replaces the slot and returns the unused charges from the previous item to your inventory
Knowledge
- Gather, Refine, and Blacksmith now use progression levels from 0 to 6: level 0 unlocks Copper, then levels 1–6 unlock Bronze through Adamantine
- Progression level thresholds are 2,000 / 24,000 / 120,000 / 385,000 / 1,038,000 / 2,500,000 XP for levels 0→1 through 5→6 (4,069,000 XP total to max)
- Each progression now has seven material mastery tracks — Copper through Adamantine — with levels 1–100 and a 5% increase in XP cost per level
- Gathering metal ore and crafting metal recipes award the same activity XP to the matching material mastery knowledge; Trees, Planks, Leather, Bone, and wooden weapons award progression XP only
- The knowledge command opens dedicated Gather, Refine, Blacksmith, and Weapons views
- New characters now start Gather, Refine, and Blacksmith at level 0; Slayer, weapon, and material mastery tracks start at level 1
Gathering & Crafting
- Gather node requirements now use progression levels 0–6 instead of 0 / 20 / 40 / 60 / 80 / 100 / 120
- Refine and Blacksmith recipe requirements now use progression levels 0–6: Copper-tier recipes require 0, Bronze 1, Silver 2, Iron 3, Steel 4, Mythril 5, and Adamantine 6